humblewood subclasses

Your base walking speed is 30 feet.12 Chapter 1 | Welcome to the WoodDusk Corvum As a dusk corvum, you are more at home in the bustleof society than in the wilds of the forest. They areusually as adept at pick-pocketing as they are at sneaking up 6 You mess with my friends, you mess with me.behind a cart to liberate its valuables. These subclasses, items and much, much more will be included in Hexbound, a 5th edition witchy supplement developed by Antonio Demico and published by Hit Point Press. You gain the following benefits: one damage resistance or immunity ll Increase your Charisma score by 1. Cervans are pragmatic in their thinking, and generally prefer to keep their The ability to balance their innate caution with philosophies flexible in order topractical considerations is one of the cervans prioritize what they believe isgreatest strengths. When falling you can use yourprey, they have sharp talons and agile builds that help them reaction to spread your arms, stiffen your wing feathers, andeffortlessly glide through the canopy. You cannot glide while wearing heavy armor, or if youcommon good. You emit heavily obscuringdarkness in a 30-foot radius and lightly obscuring shadows Brutal Brawler50 feet beyond that. You can seewrong ones, deadly enemies. ll You do not fall prone after taking falling damage. Regardless of their size, stout strigs tend to be bulkier, Birdfolkwith denser feathers, while swift strigs have more slender andstreamlined bodies. Some respond to the dangersoutside their community by becoming insular and fearing allnon-jerbeens. The College of Spirits Is DnD's Most Nefarious Bardic College. Asbase height shown in the previous column. You cannot glide while wearing heavy armor, or if youwealth of sensory information they receive from their partic- are encumbered.ularly keen eyes and sensitive ears. This site works best with JavaScript enabled. I yearn to experience unique cultures and discover new places. You have advantage onStealth checks made in dim lightand darkness. In this dangerous world, its best to keep Languages: you can speak as well as understand Auran4 your head down and stay cautious. Hatred burns in the hearts of those who have lost lives they cherished, and these once peaceful peoples now take up the sword and turn to banditry. Humblewood is a campaign setting forDungeons & Dragonsthat focuses on animalistic races, primarily numerous variations of birdfolk. Some pass a variety of builds from svelt to wide, weighing betweenmay consider them brash, but mapachs know that opportu- 90 and 160 pounds. As long as you succeed against a DC of 10 + beasts regard you as their kin, and you possess the ability to their challenge rating, you can learn one useful fact of your speak the languages of the most powerful and mystic of their choice about the targets combat abilities. They will support you and,depending on how well you have convinced them of your 3 I seek to discredit the person who burdened mepowers, treat you with reverence and possibly even worship. Convincing. Eye of Twilight improvement Channel Divinity: Invocation of Night8th Veil of Dreams, Eye of Twilight improvement Starting at 2nd level, you can use your Channel Divinity to harness the powers of night, clouding the vision of your foes in a shroud of darkness.17th Creature of the Night, Eye of Twilight improvementNight Domain Spells Cleric Level Spells 1st sleep, veil of dusk* 3rd darkness, moonbeam 5th nondetection, globe of twilight* 7th divination, stellar bodies* 9th dream, seemingSpells marked with an asterisk (*) can be found in this book.Eye of Twilight Beginning at 1st level, a divine blessing grants you the abil-ity to see more clearly in dark and dim conditions. I'd probably want to use it ina campaign that starts at a higher level such as 5th, so you don't have as long to reach those progression stages, because my main worry is that using the improvised weapons will feel a bit too weak earlier on unless your DM is really generous with what they count as (e.g- chair as a warhammer or maul rather than a club). Your base long jump is 30 feet, and yourbase high jump is 15 feet, with or without a running start. If acreature hits you while you are curled up, youare knocked prone in your space at the endof the turn. Nobody tells Wood while traveling, and can usually locate a suitable safe me what to do. You may also apply this technique to any attack roll you make with advantage. Along with other weight-reducingadaptations, this allows birdfolk to glide. Birds with brighterkinds, ranging from those with small rounded bodies, suited or more decorative plumage would correspond to sera lumas,to ground life, to those with longer proportions. I've only read through it but I was underwhelmed. When you select this option, choosea damage-dealing spell you can cast. Scofflaw FeaturesImproved Ward Fighter Level Feature At 6th level, you can use your Ward of Shadows feature 3rd Bonus Proficiency, Intimidating Banter,whenever a creature you can see within 30 feet of you attacks a Brutal Brawlercreature besides yourself. Any Bardic Inspiration gained in this way can only be used to perform your favorite trick. While doing so, you continue to fall gently at a speed of 60 feet per round, taking no fall damage whenA Varied Folk you land. Press the space key then arrow keys to make a selection. Jays, nutcrackers, and jackdaws well. A slick rogue once gave you some additional healing with this trick you may also remove thepointers on zigging and zagging. (Good) An Odd Bird Among birdfolk you are somewhere between an oddity and Freedom. PATH OF THE Planebreaker for 5E - $58.48. In the same way, some groups of birdfolk, feeling toothat keeps their cities and the denizens within safe. You are adept at hunting under the cover of night. Choose one of these subraces. (Evil)6 Naturalism. (Evil)4 Mysticism. When I lived in Los Angeles, I began rescu- ing pigeons because they were everywhere, forgotten pets of colonists and invasive to the habitat they lived in. In addition to gaining +2 to their constitution, Cervans have the stellar "Surge of Vigor" ability. You have advantage on Dexteritywinning a fight. Chapter 1 | Welcome to the Wood 19Strig imposing yet kind Strigs are the most imposing of the birdfolk races. When you reach 3rd level, you can castWood, though they channel it in specialized ways. Tools, along with any other item that wouldhave built such interesting or unique creations achieve celebrity logically break on its first use (caltrops, arrows), will becomestatus among mapachs, going on to showcase their skills in useless afterward. At 1st level, you can create a ward of divine shadows toNight Domain Features conceal yourself from an attacking enemy. Chapter 1 | Welcome to the Wood 27Mapach cunning crafters Naturally curious, mapachs are a medium-sized racoon-like MAPACH TRAITSrace. Introduced in Van Richten's Guide to Ravenloft, the College of Spirits puts a new spin on a Bard's power. Withstand the searing heat of anemberbat swarm: a vortex of tiny flying creatures, each one a smouldering ember with wings! Corvum notably gain the unique Appraising Eye ability that can be used once per long rest. (2d4) lb.Raptor 2'11" +2d6 25 lb. Each of these races come with their own strengths and weaknesses, bringing something quite unique to any party. Size. Languages. One of the least understood and most often empathizing with others means they are only rarely goodvilified humblefolk in the Wood, vulpins have earned a bad aligned. A market in Humblewood. Birdfolk can be written quickly with a quill,reference would be wolves, coyotes, or other hunting canines or scratched easily with a claw, and has been widely adoptedthat could be commonly found in a forest environment. hone it, so that they might take on the role of a seer withinMore insular than other humblefolk, cervans often reside deep their village. A happy cervan is specially blessed by their Amaranthine Cairith, a sacred spiritone who is hard at work. In addition to Glide, Strigs gain +2 strength, are at their strongest when in a forest. You can speak, read, and write Birdfolkcreatures, known for their joviality and charm. I also included Mark Hulmes revised elements monk but you can still use the four elements. Within this book you will find all the tools you need to build your character, travel the land, and create your own Humblewood story. (1d4) lb.Cervan (Pronghorn) 6'1" +2d10 120 lb. Storytelling on its own has always been connected to nature. The birdfolk races have ruled over Humblewood from their canopy villages and fortified cities for as long as anyone can remember. IamSposta. If you would fall at least 10 feet in this way, Hard to Read. Vulpinslearn from a young age that they are of two natures: the sophis-ticated and the savage. (Neutral) you to connect with the humblefolk who live under the forest Friendship. My first read is they're on the strong side. But now, fires and bandits have embroiled the Woods in chaos. In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a mystical forest known as Humblewood that hums with the Great Rhythm of nature. Additionally, you cancast animal messenger as a 2nd levelspell once with this trait, and regainthe ability to do so after a short orlong rest. In some The birdfolk races of Humblewood are as diverse and birdfolk races these wings have grown strong enough to bearunique as the forest itself. Go forth and adventure! gain proficiency in one of the following skills of your choice: Deception, Insight, Intimidation, Sleight of Hand, or Stealth. Alignment. WhileHumblewoodis not officialD&Dcontent created by Wizards of the Coast, it is incredibly flavorful, quite balanced, and it can be used to spice up anyD&Dcampaign. They also keep an eye out for potential marks. Black feathers on a corvum are knownas the Mark of Gesme and they are thought to impart some Lumas are inspired by doves and pigeons, but their sizeof Gesmes reckless curiosity. If you would fall at least 10 feet in this way, you mayselves hunted. If you would like to contact directly at customer service, you can call on this number also 1-888-280-4331. 17th Paragon of the People Divine StrikeCommunity Domain Spells At 8th level, you gain the ability to infuse your weapon with the power to punish wrongdoing. You have advantage onDexterity (Stealth) checks made in dimlight or darkness. If you want to play a fighter in your next (or first) Dungeons and Dragons campaign this is the list for you! 6 I am burdened with responsibility, and find it hard to make even the simplest decisions.8 I remain humble despite my blessing.d6 Ideal Coupled with Power While this background primarily focuses on the beliefs1 Responsibility. Even the feats seem pretty potent. Rela- tions between the humblefolk and birdfolk are tense. reaction actions ll You can speak and understand Giant Eagle, Giant Elk, one special sense they possess and Giant Owl. Maguire Tree Care Inc in Moss Beach, CA | Photos | Reviews | 8 building permits. Chapter 1 | Welcome to the Wood 47New Spells mystically mystifyingThe following spell lists show which spells can be cast by characters of each class.BARD SPELLS RANGER SPELLSCantrips (o Level) 1st LevelGust Barrier Elevated Sight Spiny Shield4th Level 2nd LevelShape Plants Ambush PreyCLERIC SPELLS 3rd Level1st Level Feathered ReachElevated Sight Globe of Twilight3rd Level SORCERER SPELLSInvoke the Amaranthine Cantrips (o Level)4th Level Gust BarrierShape Plants 1st LevelStellar Bodies Spiny ShieldDRUID SPELLS 4th LevelCantrips (o Level) Stellar BodiesGust Barrier WARLOCK SPELLS1st Level 1st LevelElevated SightSpiny Shield Elevated SightVeil of Dusk Veil of Dusk3rd Level 3rd LevelFeathered Reach Globe of TwilightGlobe of Twilight WIZARD SPELLS4th Level Cantrips (o Level)Shape PlantsStellar Bodies Gust BarrierPALADIN SPELLS 1st Level3rd Level Elevated Sight Spiny ShieldInvoke the Amaranthine 4th Level Stellar Bodies48 Chapter 1 | Welcome to the Wood, The words you are searching are inside this book. Your damage for an unarmed strike is 1d4 While many birdfolk rely on their prowess or intelligence piercing damage. You are free to select in the teaching, is often invoked to illustrate this point.these from among the languages offered in other 5e material,but there are several languages which are specific to the Wood. A creature who has witnessed or heard tales of your ruthlessness makes this saving throw with disadvantage. Other 5e races who choose to dashes, and dots. WIND-TOUCHED8 I want to see how others handle situations There are legends within the Wood, of birdfolk blessed Im afraid of. The night is mysterious, and conceals many unseendangers. Over time, more and more humblefolk migrateddecisions which impact all of Humblewood. . You gainof mortals. Ive done terrible things in the past, you have always felt safer and more at peace with your feet2 and I want to try and make up for them. You can expend one use ofspell slot. Though a greater stretch, the jerbeens speed, size, andare good examples. Your Dexterity increases by 2,and your Charisma score increases by 1. Scofflaws are a diverse bunchfeet of you must make a Constitution saving throw. You can also understand Auran, though you cannot speak Alignment. Well correct itLEAVE FEEDBACK SUBMIT ERRORSdeckofmany.com/feedback deckofmany.com/errors Got questions? Were still tromping through the wilderness and smelling the fresh air and fearing its dangers, even if its in our imagination. nas would also work.Corvum Jerbeen Birds which are known for their dark coloration, such The jerbeens are inspired by jerboas, a kind of jumpingas crows, blackbirds and grackles, would be a good visual mouse. Using your feathered arms, you can slow yourfall, and glide short distances. 2 I am looked upon as a traitor to my people.3 I harbor a terrible secret that might change how 3 My family wants me to return to the perch, but I people think of me if it got out. Legends of animals as gods or animals as human-like protagonists permeate all cultures. to living plants. Players can adjustof Humblewood. I regularly use Strength (Intimidation) with a Minotaur character on the basis that they are using their physicality rather than words to intimidate (mostly just looming over things, cracking knuckles, crushing things that are disconcertingly close to the size ofa human's head etc.). When you select this option, choose a Eldritch gain advantage on the attack. ll You learn two languages of your choiceCollege of the Road Wanderers Lore Not an officially recognized college, the College of theRoad represents the personal and eclectic sets of skills, knowl- At 3rd level, you can share any useful tidbits of informa-edge, and techniques a wandering bard picks up along their tion you have come across in your travels to help others tojourney. Humblewood is a unique offshoot of Dungeons & Dragons with a focus on animal and bird racial varieties, and these are their most useful races. What do you find OP about it? powered flight, the strong hollow bones and lightweight bodies of birdfolk allow them to easily use their feathered arms toTHE BIRDFOLK glide, and unless severely encumbered, all birdfolk can recover gracefully from what would otherwise be a deadly fall. Youcannot benefit from any Dexterity bonus to armor classwhile curled up, but you can still use shields. Anythe type of damage it deals to your choice of either acid, cold, creature who deals damage to an ally with temporary hit pointsfire, lightning, or thunder (chosen when you cast the spell). When you perform, you can demon- strate the innate and mystical power of your Charisma. The weapon must have the two-handed or versatile property for you to gain this benefit.ll Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier. The item will be completely functional,see it as primitive or crude. Community might actually be on the weak side, but it is pretty flavorful and I think it'd be enjoyable to play. Other lumas find it difficult to exist in the larger society Touched. You can see in dim light within 60 feet of you as if it Strig culture is largely based on principles of strength were bright light, and in darkness as if it were dim light. Maran raptors Humblefolkcould also take visual inspiration from seabirds, notably petrelsor shearwaters, due to their swim speed. Life for many humblefolk was peaceful and pros- perousuntil the fires came. in a battle on the high sea! Your Intelligence score increasesby 2, and your Charisma score increases by 1. Number 4 - The Circle of Dreams. 7. You learned from a hardened barbarianan action to make a Strength (Athletics) check against your that sometimes you have to charge into combat with no regardTravelers Trick save DC. Brutal Brawler At 3rd level, your tavernside scuffles have honed your ability to deal damage with just about anything thats handy. Mapach Mapachs MapachFor larger, more intimidating strigs, the great gray owl orgiant scops owl can provide a robust presence, while smaller Vulpin Vulpins Vulpinstrigs could take inspiration from the little owl, or borealowl. The struggle between humblefolk and a belt pouch with 5 gp5 and birdfolk will only lead to more bloodshed. Being small and Jerbeen.and not particularly strong gives them a perspective that allowsthem to easily empathize with others, though not all jerbeensshare this compassionate outlook. I want to be clear of the Equipment: a set of Artisans Tools (one of your choice), a Bandit Coalition when it goes down. Another race of birdfolk, Raptors resemble birds such as eagles and hawks, and they have access to the glide ability like all forms of birdfolk. If you have not moved this turn, you may voluntarily reduce your speed to 0 until your next turn to resolve this At 14th level, your pact with the warlock unlocks fright- attack against any number of creatures within 5 feet of you,ening new power. Imposing. Once on each of your Cleric Level Spells turns, when you hit a creature with a weapon attack, you can 1st bless, goodberry cause the attack to deal an extra 1d8 psychic damage to the target. Chapter 1 | Welcome to the Wood 21Cervan enlightened leaders Cervans are a versatile deer-like folk who make their A cervan whose Sight has been triggered is encouraged tohomes in small, intimate villages throughout Humblewood. Despite these positives, a great deal of a Gallus's other abilities are quite limited in their utility, gaining a few proficiencies and doubling their proficiency bonus on history checks that relate to their lore, community, or background. Your Wisdom score increases by 1. They are a salt-of-the-earth sort of folk who believe in justice, the value of hardwork, and the importance of respecting others. More- and 140 pounds. In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a mystical forest known as Humblewood . Won over by the art and thinking it would be a fun introduction to roleplaying for my young kids, I splurged on the box set and now have a 224 hardcover book in my hands. Enhance your Humblewood experience with our official minis! during combat (as there aren't existing rules so being able to use a different ability score doesn't mean a lot without asking the DM). (2d4) lb.Corvum 4'4" +2d10 70 lb. You have a climb speed of 20 feet. A cursed moon hurtles through the multiverse, crashing from one plane to 394443667100 If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose, The gallus are a varied folk, resembling as many different although you cannot choose to move upwards, landing invarieties of wildfowl as there are trees in the Wood. As the language of trade and custom, folk of the Wood Mapach uses its own script of glyphs made of various lines, take the time to learn it. This ability states that if an attack deals over half ofthe current remainingHP of a Cervan, they can choose to activate the ability, allowing them to roll 1D12 plus their constitution modifier, then gaining that much HP. * You made a shady bargain with a haggard quality, you can expend one use of your Bardic Inspiration towarlock. I rememberwhen I first sat down and sketched the first iteration of a brave little knight owl, who we have nownamed Riffin, and I could never have imagined in that moment how the idea behind this little owlwould evolve into a fully realised world, lovingly crafted by our team of designers, writers and artists,for players to explore. Ability Score Increase. Your Dexterity score increases by 1. Another way to sell the game is by showing off the art. They also lean more towards lawfulalignments due to their co-operative nature. Through careful planning and execution, their diversions can keep cart drivers You were once a member of the Bandit Coalition, occupied just long enough for the lifters to do their work, ormoving from place to place, ambushing and robbing passing create a seamless opening for an ambush.merchants. Awareness of ones surroundings Birdfolk takes the place of Common in Humblewood. The Perch Guard forces are spread thin across folk society.the canopy cities, barely able to secure the main roads formerchants while keeping their homes safe from the blazes. This will make calculating things that rely oncharacteristics based on sex, and traits such as plumage, mark- size categories much easier, rather than having to remem-ings, and size difference are not associated with a specific sex ber which size variant a player has chosen for a race.or gender. are encumbered.Strong and Brave Talons. Your sizeis Medium. Should you have access to the proper materials, you canspend 8 hours converting an item you have scroungecraftedin this way into a permanent version, so long as you startthis process before the item falls apart. (1d4) lb.Gallus 3'4" +3d10 55 lb. Any additional dice added to the attacks damageFIGHTER roll are not affected by this ability.Martial Archetype At 10th level, the improvised weapons you wield become even more lethal in your hands. Additionally, theythat you are free to mix and match features or traits between pass information throughout the different camps of the organi-backgrounds. A line drawing of the Internet Archive headquarters building faade. Decide what your charac- ter believes, or roll on the table below to understand how1 My family has been the subject of ridicule ever they feel.2 since I left my home perch. Your base walking speed is 30 feet. The birdfolk offered the dangerous wood.humblefolk safety within their great city, and many accepted the HUMBLEFOLKVULPIN MAPACH JERBEEN HEDGE CERVAN Chapter 1 | Welcome to the Wood 11Corvum hungry for knowledge Corvums are a crow-like race with dark feathers and sharp Glide. Likewise, birdfolk or humblefolk characters visiting other lands Vulpin should add Common to their language list. Even in the imagination, these things are incredibly powerful. You are destined for greatness.fall, and glide short distances. Your size is Medium.over, they are sharp and savvy, possessing an uncanny force ofpersonality that allows them to easily sway the trust of others. Source Materials: Players Handbook, Xanathar's Guide to Everything, Sword Coast Adventurers Guide, Dungeon Master Guide, Guildmaster's Guide to Ravnica, Eberron: Rising from the Last War, Unearthed Arcana, Humblewood, Tal'dorei Campaign Guide (and other Matt Mercer content). Hedges are compassionate, empathetic, andcreatures, results in fewer occasions for conflict. Maybe they'll have a story of their own to tell you, too. Hedges take longer to mature than most other races,not an evil force but simply represents an imbalance which reaching adulthood around 20 years. You have a swimming speed of 25 feet. Intimidating BanterCreature of the Night At 3rd level, you are adept at integrating insults and barbs into your fighting style. my abilities.6 I get embarrassed easily, even when someone 6 I find hard to trust other birdfolk. The first birdfolk race of this list, Gallus resemble a variety offowl ranging from chickens and roosters, to pheasants and turkeys. You can use your action to curl up, exposingattackers to a wall of your toughened quills. In proportion to the rest of their body,a jerbeens legs are long and powerful. While sophistication and elegance aregenerally preferred, it is considered common sense that vulpinsshould know when to keep their fangs hidden and when tobear them.VULPIN TRAITS Ability Score Increase. 1 I am considered weak or unskilled and many treat me like a fledgling.2 I stole something valuable from the Captain of my unit. You may cast the charm person spell once per long rest. Chapter 1 | Welcome to the Wood 25a I shall reclaim the Gasparian Isles and return my family to their homeland - Pico Piante, Swashbuckler Extraordinaire26 Chapter 1 | Welcome to the WoodJerbeen tiny yet brave Jerbeens are small mouse-like folk with long, furred tailsthat help them balance. Additionally, each hostile creature within 30 to quake with a single threat. one condition immunity ll Beasts of Large size or larger have a friendly disposition one special ability possessed by the creature that toward you unless you have attacked them. When falling you can use yourreaction to spread your arms, stiffen your wing feathers, andslow your descent. Known among cervans as The Sight, and like to spend their time learning usefulthis phenomenon is elusive, and out of the control skills for life in their woodland villages. Your accuracy allows you to treat three-quarters cover as half cover and half cover as no cover.Natural Predator Hunters Training. While this ability's capabilities are dictated by a DM based on the materials that a Mapach has available to them, they can make a wide variety of tools and items, that allow them to adapt to any situation. This innate bond with nature may alienate you from cityin your close-knit community has taught you how to inspire life, but you will always have a home within the more remoteothers and rally folks to a common cause.

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